OUR SCOPELEANS TOOK THE GDC STAGE
Jorge Martinez Vargas (Staff Engineer, “Stumble Guys”) detailed how “Stumble Guys” expanded from mobile to console in a Unity-hosted talk. From managing live operations to overcoming technology challenges, the session offered a rare look at what it takes to scale a live game across platforms.
Micah Roland (Senior Manager, Product Management, Game Integrity) joined industry leaders from EA, Roblox, and more for “Bots Cost,” a Community Clubhouse panel that broke down the real-world financial and player experience risks of cheating and what publishers can do about it.
Heather De Bernardi (Director of Product, “WWE Champions”) shared how top studios quietly stay ahead of the curve through smarter testing and feedback. Her session, hosted by PickFu, gave attendees practical strategies to improve retention and build player-first experiences.
Rayla Heide (Franchise Narrative Director) joined a dynamic Project Polaris panel of narrative designers to share findings from this year’s design retreat. Her microtalk explored the boundaries of interactive storytelling and how player impact can be expanded through thoughtful narrative mechanics.